Town: Gähdä Zol̄gu Ckez

Gähdä Zol̄gu Ckez

Gähdä Zol̄gu Ckez
Example Dwarvern architecture.
StateKingdom of Hobben
ProvenceZophtevub̄ Provence
RegionÁnánd-jipt Woods
Founded1270
Community LeaderAutocrat Dawn Trêyê Hub̄qug Nuldztrÿkle
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4618 m (15150 ft)
Average Yearly Precipitation95 cm/y (37 in/y)
Population1240
Population Density248 people per km2 (620 people per mi2)
Town AuraInvocation
Naming
Native nameGähdä Zol̄gu Ckez
Pronunciation/gəhˈdə/ /zoˈllgu/
Direct Translation[chin; jaw] [glue]
Translation[Not Yet Translated]

Gähdä Zol̄gu Ckez (/gəhˈdə/ /zoˈllgu/ [chin; jaw] [glue]) is a subtropical Town located in the Zophtevub̄ Provence of the Kingdom of Hobben.

The name Gähdä Zol̄gu Ckez is derived from the Dwarven language, as Gähdä Zol̄gu Ckez was founded by Dawn Trêyê Hub̄qug, who was culturaly Dwarvern.

Climate

Gähdä Zol̄gu Ckez has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 21°C (69°F). Gähdä Zol̄gu Ckez receives an average of 95 cm/y (37 in/y) of precipitation, most of which comes in the form of rain during the spring. Gähdä Zol̄gu Ckez covers an area of nearly 5 km2 (2 mi2), and an average elevation of 4618 m (15150 ft) above sea level.

Overview

Gähdä Zol̄gu Ckez was founded durring the late 14th century in summer of the year 1270, by Dawn Trêyê Hub̄qug. The establishment of Gähdä Zol̄gu Ckez was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Gähdä Zol̄gu Ckez's construction back out of the project. Dawn Trêyê Hub̄qug pushed on reguardles, and Gähdä Zol̄gu Ckez was finished, but starts off as a terible place to live.

Gähdä Zol̄gu Ckez was built using the conventions of Dwarvern durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Gähdä Zol̄gu Ckez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gähdä Zol̄gu Ckez is buildings are located arround a single narrow baked earthen mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town resides behind a palisade wall complete with battlments, a moat, and timber gatehouses with drawbridges. The town's robustly designed timber walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look arround Gähdä Zol̄gu Ckez reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the town places a lot of value on education and being a learned individual.

Civic Infrastructure

Gähdä Zol̄gu Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gähdä Zol̄gu Ckez.

Gähdä Zol̄gu Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gähdä Zol̄gu Ckez has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gähdä Zol̄gu Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gähdä Zol̄gu Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gähdä Zol̄gu Ckez's public wards, blessings, and other arcane systems.

Gähdä Zol̄gu Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Gähdä Zol̄gu Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Gähdä Zol̄gu Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gähdä Zol̄gu Ckez has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

The locals are convinced that there is some terrible threat against them working from within their society. It may be a matter of dark sorcerers, foreign spies, traitorous neighbors, shape shifting monsters, or some other hidden evil. This evil may be a recent fear, or it may be an inherited peril they’ve always had to guard against. The danger itself may or may not exist, or if it exists it may not justify the steps being taken.

Gähdä Zol̄gu Ckez's chapel was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Gähdä Zol̄gu Ckez every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Grimstalker near Gähdä Zol̄gu Ckez are known to be almost tame, such that they can be put to domestic use.

Gähdä Zol̄gu Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Illusion energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5034 m2
    • Cattle and Similar Creatures: 310
    • Poultry: 3720
    • Swine: 248
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 124

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 8
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 5
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 5
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 3
  • Restaurateur: 6
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

381 of Gähdä Zol̄gu Ckez's population work within a Foundational Occupation.

760 of Gähdä Zol̄gu Ckez's population do not work in a formal occupation, but do contribute to the local economy. 99 (8%) are noncontributers.

Points of Interest

Gähdä Zol̄gu Ckez is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Gähdä Zol̄gu Ckez was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Gähdä Zol̄gu Ckez lost 298 people, 152 livestock, and 68 buildings. The conflict ended after roughly 138, when members of Gähdä Zol̄gu Ckez's militia enacted an operation to defend a particular special forces group from enemy attack. The operation was complicated by the army being put into a position where they could only choose between two terrible options. The conflict ended with the defense of the research site against a siege, which ended in a stalemate for Gähdä Zol̄gu Ckez's forces. The war is remembered in legend by Gähdä Zol̄gu Ckez's bards, historians, and legend keepers.

History